After the tremendous success of
ShaderX,
the ShaderX2
books, ShaderX3, ShaderX4, ShaderX5,
ShaderX6
a new book project with an entirely new set of innovative ideas,
techniques, and algorithms will be started in 2008:
ShaderX7
Game
developers
of all levels will find insightful tips and tools from this unique
collection. Written by game programming experts, each contribution will
cover advanced rendering techniques that run on the DirectX and OpenGL
run-time with any shader language available.
Each section of the book(s) will be headed by a Section editor.
Shadows - Sam Martin
Beyond Pixels and Triangles - Sebastien St-Laurent
Handheld Devices - Wolfgang Engel
Environmental Effects - Matthias Wloka
Geometry Manipulation - Natasha Tatarchuk
3D Engine Design - Kenneth Hurley
Image Space - Christoper Oat
Rendering Techniques - Wessam Bahnassi
Global Illumination - Carsten
Dachsbacher
Book
Schedule:
February
28th ,
2008 |
Proposals
due ! |
April
17th |
Authors
selected
and begin writing |
April
20th |
Contracts
sent out |
June
15th |
Deadline
for
Papers |
July
15th |
Peer
review
feedback due |
July
30th |
Revised
articles
due |
August
15th |
All CD
demos/code
due |
August
15th |
All
articles sent
to publisher |
September
30th |
Final CD
sent to
publisher
|
October
15th |
Editor
and
authors review book proofs |
December |
Release |
News
March 14th, 2009 |
Added article 6.7 and 6.8 to the TOC.
|
March 13th, 2009 |
The book is now available :-)
|
February 1st, 2009 |
Still editing ...
hopefully the book goes to the printer very soon.
|
November 15th, 2008 |
Everything sent to
the publisher ... slightly delayed but the book looks fantastic!!
|
December 15th, 2007 |
Setup web-site.
|
Please send
comments, suggestions and ideas to wolf@shaderx.com
© 2001 -
2009 Wolfgang
Engel, Carlsbad, CA, USA
|